Object: Torus Cylinder Sphere Lighting: Ambient Diffuse Specular Light Position: [0,0,0,1] (Viewpoint light) [0,0,1,0] (Directional, into screen) [0,1,0,0] (Directional, from above) [0,0,-10,1] (On z-axis, close to object) [2,3,5,0] (Directional from upper right) Specular Exponent: 0 1 2 5 10 20 50 100
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